From AdventureCraft
Biome Boss Battle
| Type
| Map
|
| Author(s)
| Lahleon
|
| Date Released
| September 21, 2011
|
| Download
| Forum
|
| Development state
| Released
|
A map with a bit of everything.
Focuses on using unique combinations of items to provide original and fun ways of solving puzzles.
The map covers an array of biomes and includes boss fights as well as puzzle rooms and plot rooms.
The majority of the map occurs in one room that changes as you progress.
There are 13 (14?) levels total included in the map.
Even though the map is finished, random updates may still occur if I feel like adding new content
Levels
| Temple Of Ruins (Boss Level)
|
| Originally just a normal boring boss fight but now includes a past/present element
|
| Boss : 4 Giants
|
|
| Maze Of Leaves (Puzzle Level)
|
| A dark maze and a lantern low on fuel. You have to make it to the top before it runs out but the maze just keeps getting smaller
|
|
| Cave Of Darkness (Boss Level)
|
| Afraid of the dark? Your only way out is to see the light
|
| Boss : Giant Skeleton
|
|
| ??? (Plot Level)
|
| Time to find out why you're here
|
|
| Ice of Illusion (Boss Level)]
|
| A field of ice, giants, spiders, and invisible obstacles in your way. The roof is your mirror, the clock is your weapon
|
| Boss : Giant Skeleton
|
|
| Tower Of Fire (Puzzle Level)
|
| Spawning with only 2 bombs you know this must mean there is a secret entrance. Find what you need and climb to the top of the tower to see what's next
|
|
| Sands Of Deception (Boss Level)
|
| A creeper is trapped in a cage in the center of the level. You must defeat your enemy and its minions but all you seem to have is a boomerang and a glove
|
| Boss : Creeper
|
|
| The White Room (Plot Level)
|
| You deal with a familiar face again
|
|
| Factory Of Magma (Boss Level)
|
| A test of skill, aim, and patience. The floor is strangely invisible and you see odd platforms below your feet. You have a bow but no bomb arrows to damage the skeleton bosses
|
| Boss : 2 Giant Skeletons
|
|
| City Of Destruction (Puzzle Level)
|
| Looking down the streets of a post-apocalyptic world, you try to find a means of survival from the plague of zombies. Your best bet is to parkour your way to the top
|
|
| Light Of The Sky (Boss Level)
|
| Floating on a cloud, you see your enemy standing on a floating platform. Though he cannot reach you, he can still fire his deadly arrows. As bats attack you and the clouds disappear before your feet, you hookshot your way around the enemy, surviving this deadly carnage
|
| Boss : Giant Skeleton
|
|
| The White Room (Plot Level)
|
| The answers are finally revealed right before you face your last challenge
|
|
| Mansion of Mystery (Bonus Level)
|
| A treat for anyone who finds the 3 hidden diamonds. In the dark night and rain, you walk up to a mansion that seems to be lifeless. You seek refuge inside, but how will you get in? What awaits you in this eerie place?
|
|
| The Creepers Revenge (Mini-Game)
|
| A roller coaster ride in the Nether?
|
Items
These are only some of the custom item textures included in the map
| Rusty Wrench (Wooden Sword)
|
|
| Crimson Blade (Stone Sword)
|
|
| Crimson Sword (Iron Sword)
|
|
|
|
| Flingy Thingy (Boomerang)
|
|
|
|
| Explodey Stick (Bomb Arrow)
|
|
|
|
| Save Your Butt (Hookshot)
|
|
| Steroid Injected Hand (Power Glove)
|
|
|
|
| It's A Freakin' Strawberry! (Apple)
|
|
| It's A Freakin' Kiwi! (Golden Apple)
|
|
Trivia
- The White Rooms are the only levels that don't have "of" in the title
- The plot isn't serious in the least
- Includes Behind-the-Scenes Commentary
- A walkthrough is included in the maps main folder
- The map took about 4 months to complete. 2 months of non-stop planning/work and 2 months of casual work due to me having a busy schedule
- Testing alone consumed much of my time
- The item textures are all done by me (I used other textures as examples for most of them, but some where made from scratch, like the key)
- 3 of my original songs are included in the map and a 4th song that's a collaboration with me and my friend Tiny
- Most of the block textures aren't mine, but simply modified versions of other textures
- This project originally started as a test of my skills with AdventureCraft then turned into a full blown map because I had too many ideas and I thought it was fun
|